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Commit | Line | Data |
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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | using Microsoft.Xna.Framework; | |
6 | using Microsoft.Xna.Framework.Content; | |
7 | using Microsoft.Xna.Framework.Graphics; | |
8 | ||
9 | namespace SuperPolarity | |
10 | { | |
11 | class MainShip : Ship | |
12 | { | |
13 | ||
14 | uint Multiplier; | |
15 | uint Lives; | |
16 | uint Score; | |
17 | ParticleEngine particleEngine; | |
18 | ||
19 | public override void Initialize(ContentManager Content, Texture2D texture, Vector2 position) | |
20 | { | |
21 | base.Initialize(Content, texture, position); | |
22 | ||
23 | Multiplier = 1; | |
24 | Lives = 3; | |
25 | Score = 0; | |
26 | ||
27 | List<Texture2D> texturesList = new List<Texture2D>(); | |
28 | texturesList.Add(Content.Load<Texture2D>("Graphics\\circle")); | |
29 | texturesList.Add(Content.Load<Texture2D>("Graphics\\diamond")); | |
30 | texturesList.Add(Content.Load<Texture2D>("Graphics\\star")); | |
31 | ||
32 | particleEngine = new ParticleEngine(texturesList, Position); | |
33 | ||
34 | BindInput(); | |
35 | } | |
36 | ||
37 | void BindInput() | |
38 | { | |
39 | InputController.Bind("moveX", HandleHorizontalMovement); | |
40 | InputController.Bind("moveY", HandleVerticalMovement); | |
41 | } | |
42 | ||
43 | public void HandleHorizontalMovement(float value) | |
44 | { | |
45 | Acceleration.X = value * AccelerationRate; | |
46 | } | |
47 | ||
48 | public void HandleVerticalMovement(float value) | |
49 | { | |
50 | Acceleration.Y = value * AccelerationRate; | |
51 | } | |
52 | ||
53 | public override void Update(GameTime gameTime) | |
54 | { | |
55 | base.Update(gameTime); | |
56 | particleEngine.EmitterLocation = Position; | |
57 | particleEngine.Update(); | |
58 | } | |
59 | ||
60 | public override void Draw(SpriteBatch spriteBatch) | |
61 | { | |
62 | particleEngine.Draw(spriteBatch); | |
63 | base.Draw(spriteBatch); | |
64 | } | |
65 | } | |
66 | } |